Thursday, January 19, 2012

The Babylon Project


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What is Babylon 5: The Geometry of Shadows - Minbari Project (B5: TgoS - MP) and why the BETA?
about:Babylon 5: The Geometry of Shadows - Minbari Project is based engineFreespace Open (as amended by OSS - FSO_OSE), sci-fi simulator, basedon laid down the basic principles of the universe Babylon 5, createdby JM Strazhinsky. Now pointless to enumerate all the differences fromthe classical Freespace Open, denoted only important, because theothers stem from it - physics. Of course, saying that she is completelyNewtonian we will not (this is due to certain limitations arising outof certain properties of classical FSO, which was a defining moment inthe decision to launch a completely new engine), but at the moment, allthe main features of this physics implemented. So the whole game-playhas been rewritten in accordance with this model and, in essence, nodifferent from a similar project IFH: D & O. However, someinnovations are experimental in nature, and therefore not optimized forthe best way, however, this circumstance will not affect thetransmission, etc. caused this situation to the fact that a team of twoprogrammers. You understand that work simultaneously on two projects,so even on a commercial basis, is not the most, to put it mildly fun.Nevertheless, we hope that the team (B5: TgoS Team), to whom themanagement of the project, bring to mind all that is necessary.  



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