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The third in the RTS series Sudden Strike, featuring a new Sudden Strike Next7 graphics engine for large-scale air and naval battles and large numbers of units. The game simulates joint operation of ground, naval and air forces on vast areas. New user interface paradigm will allow player to control these forces avoiding unnecessary micro-management, while allowing controlling individual units, if player would so desire. Gameplay includes land and sea operations, with aviation acting as a support force for both. Sea forces will also be supported by submarines that can for example hunt down an enemy supply convoy. Carrier-based aviation supports both naval and land operation when possible. It will be possible to develop in depth coastal defense, thus, careful control of player naval and air forces will be the key to successful land operations. Harbors and airfields will play an important role in the gameplay, as gates for transports providing supplies and reinforcement. Land operations covers vast areas, making reconnaissance an essential part of gameplay.
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