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You wouldn't automatically expect a multiplayer first-person shooter like Counter-Strike to serve as the main inspiration for a game based on a 1989 pen-and-paper RPG, but that's exactly what you get in Microsoft's Shadowrun, which takes all of the cyberpunk-plus-magic stuff from the RPG and boils it down to magic spells and technological character upgrades. The action is kind of neat, but a lack of variety and its multiplayer-only offering make for a pretty shallow experience that feels about $30 too expensive.
Aside from six brief-but-necessary training sequences and the ability to play against bots of questionable intelligence, Shadowrun is played online. Up to 16 players can get into one eight-on-eight game, pitting the rebellious Lineage forces against the new-world-order-like RNA Global, who are apparently fighting each other in an attempt to control magic, which has recently returned to an already-high-tech world. But that's about as much story as you're going to get here, as the rest of the game is all about buying skills and controlling artifacts.
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