Tuesday, January 3, 2012

Oddworld The Oddboxx



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 Compiling for the first time all of the Oddworld adventure games (including Oddworld: Munch's Oddysee and Oddworld: Stranger's Wrath for the first time on PC platforms), the Oddboxx contains four incredibly unique and captivating games set in the bizarre Oddworld. Included are Abe's Oddysee, Abe's Exoddus, Munch's Oddysee and Stranger's Wrath.

Oddworld: Abe’s Oddysee, 1997 – The first Oddworld Inhabitants release that introduced loveable Mudokon factory-slave Abe to the world. Abe, an exploited factory worker, discovers a dark secret about his missing co-workers and learns that he must overturn his greedy corporate captors, to save his enslaved brothers and himself.

Oddworld: Abe’s Exoddus, 1998 – The bonus sequel to Abe’s Oddysee that was not part of the Quintology, but gave Oddworld Inhabitants an opportunity to improve on the gameplay of Oddysee, while also adding depth to Abe’s tale within Oddworld.

Oddworld: Munch’s Oddysee, 2001 – The second game in the Oddworld Quintology was also the first Oddworld game in full 3D. Munch is one of last ‘Gabbits’; a race endangered by the activities of the nefarious Vykkers Laboratory. With the help of Abe, hero of the previous Exoddus and Oddysee games, Munch leads the quest save to his kind from extinction, in this mix of adventure, strategy, puzzle and platform gameplay.

Oddworld: Stranger’s Wrath, 2005 – The fourth game from Oddworld Inhabitants, is also considered by many as one of the best Xbox games of all time. Stranger’s Wrath, tells the tale of a bounty hunter, who while catching criminals for moolah, is attempting to conceal a secret that if revealed, could endanger his life. The first full-on action title in the series, mixing 3rd and 1st person combat / shooter gameplay, the game was set in the Wild West of Oddworld, far from the industrial lands that housed Abe and Munch’s tales. The game adapted Oddworld’s unique Gamespeak feature, using it more as a soft hint system to give the game wide player accessibility without ‘dumbing the game down’. The game also debuted a ‘live ammo’ concept where the ammunition was made of living creatures, and had to be caught for the player to use.



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